I wonder if some recent developments in the pro game and recent comments from Kobe, Poppovich, etc. about Europe will have a trickle-down effect. 10-15 years ago, the NBA was terrible skill-wise in comparison to the mid-90s and now. Today's NBA game is much better in terms of skill and BBIQ. The Spurs have been doing it for a long time, but now you have the Warriors, Hawks, Grizzlies absolutely thrashing the NBA without marquee, high-flying Jay-Rich types. The Pistons got rid of Josh Smith and look what happened.
I think the game can fix itself organically and you will see teams win consistently by running a system. Wisconsin has a system. So does VCU. Kentucky got a bunch of future all-stars to put egos aside and adopt the platoon system. It could be several years, but basketball in general at all levels should improve on its own.
I agree with your thoughts in that sticking to a system and getting guys who play your system and play it well. This is why I'm optimistic about the future here, because we have guys being brought in to play Saul & Co's system. The 2015 class at least has three kids that can truly shoot the ball. This year's team probably has only three on it right now.
Kobe and Popovich's points, along with your points about the teams in the NBA that are doing well without "star" players is probably exactly what the college game needs more of. It's an approach that is certainly proven effective at Wisconsin, as they aren't loaded full of 5-star recruits, and they beat teams full of them.
I'm torn on the conversation about the grabbing and physical nature of the game in the paint. I don't want to see all of that taken away, but I also would rather see games consistently played in the 70's versus in the 50's. I liked the idea they attempted to introduce last year to limit the amount of grabbing and hand checking. The problem is, I also don't want to go to a game to watch a free-throw contest with 55-60 fouls called in a game, and 4-5 guys fouling out. I'm not sure what the middle ground is there.
As I said in the original post, I don't see the game to be in need of a lot of fixing. I like the idea of a little faster pace, but I think that has more to do with developing high school players, and players when they're frosh/soph than it does with manufacturing rules to make it faster.